It was confirmed during this year’s E3 that Halo 5 would not feature split-screen support. “Game development is a balancing act of resources, time and technology, and in this case we made the tough decision to sacrifice something that’s been near and dear to us all.” “Many of our ambitious goals for Halo 5 would be compromised in a split-screen setting and the time spent optimizing and addressing split-screen-specific issues would take focus from building other parts of the game. “omething that truly takes advantage of a new platform.” “With Halo 5 we are delivering massive scale environments, improved AI behavior, increased visual and gameplay fidelity,” continued the post.
Holmes explained the “tough” choice was made due to the team’s desire “for scale, fidelity and focus.”